# Reavers

Reavers is more than just an idle game at the core. Reavers was engineered with an overarching theme that is as simple as it gets.\
\
**Having fun.**\
\
We **designed** every single mechanic and element in our game in a way to **maximise** fun for as many people as possible.\
\
Whether you want to play for **5 minutes** or **5 hours** a day, we've designed an experience where everyone comes away with an amazing rush of dopamine.

Reavers was born from a **passion** for interactive and meaningful gaming experiences.\
\
We recognised a gap in the current gaming landscape for **truly decentralised and community-driven games** and we saw it as an opportunity given our skillset and pedigree.<br>

{% hint style="info" %}
The concept of Reavers was developed in mid-2022 by a team of individuals looking to change the gaming landscape on Solana.
{% endhint %}

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FLeg6lv6VnfPyha0Wl45V%2FIMG_1881.jpg?alt=media&amp;token=8936af3d-d67f-479f-8ac5-d49034aca66d" alt=""><figcaption></figcaption></figure>


# NFT Collection

Choose your character

Our NFT collection is a diverse set of **10,000** pieces. \
Every piece has immense attention to detail with creative and unique traits.

**Each NFT comes alive within the game, serving as playable characters for an immersive gaming experience.**

### Collection Breakdown:

* **First Mates:** 4,990 characters. Skilled in crew management and an expert in acquiring [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty), earning **x1.25** times the base yield of a **Quartermaster.**
* **Quartermasters:** 4,990 characters. Tasked with ship upkeep and navigation while also [**Plundering**](/game/missions/plunders) cities and [**Raiding**](/game/missions/raids) docks for riches and resources.
* **Exclusive 1/1's:** A limited set of **20** characters boasting special powers that set them apart in the Reavers universe.

**Your journey in the world of Reavers begins with your choice.** \
\
**Choose wisely.**

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2F2vIZ7lZQU7mUp6fIutnO%2Fuuuhj.png?alt=media&amp;token=2700c4e0-a5df-4418-8468-c20ae81b4362" alt=""><figcaption></figcaption></figure>


# The Lore

Once upon a time...

*Unlike some other games, Reavers is uniquely created around a captivating lore that may strike a chord of familiarity within you.*&#x20;

The sea was vast and unrelenting, and at the helm of the infamous Flying Dutchman, Captain Davy Jones ruled with an iron fist. His ship was a thing of legend, feared by all who knew of it, and his crew was loyal to him beyond measure. But despite his power and dominion over the seas, Davy was not content. He longed for a challenge, something to test his skills and push him to his limits.

And so it was that Davy crossed paths with a formidable enemy - Captain Blackbeard, the scourge of the Caribbean. Blackbeard was on the hunt for a legendary treasure, said to grant immense power and dominion, and when Davy heard the words "Scepter of Orion," his interest was piqued. Why did Blackbeard, who was already so powerful, need this legendary item? The only reason could be to challenge Davy himself.

The two captains engaged in a fierce battle, their ships locked in mortal combat. The sound of cannon fire echoed across the waves as they fought for dominance, but in the end, it was Davy who emerged victorious. In his anger, he cursed Blackbeard and his ship, the Queen Anne's Revenge, to a terrible fate.

But little did Davy know, Queen Anne's Revenge held a terrible secret. In the chaos of battle, his own mentor and closest confidant, Raven, had been taken prisoner aboard the ship. Blackbeard, desperate to break his curse and seek revenge, spent centuries searching for a way to do so.

And then one day, he found it. The Jewel of Triton, an ancient artefact said to give its holder control over the hearts of all those around them. With the Jewel, Blackbeard broke his curse and gained control over Davy's heart and the Dutchman itself.

Meanwhile, Raven had managed to escape from Queen Anne's Revenge and make it to land. There, he set out to find Davy and inform him of what had transpired. But Davy was nowhere to be found, so Raven sent messages to him instead. He knew all about Blackbeard's plot for revenge - as a prisoner, whispers and secrets had become the currency of the cursed ship for centuries.

Davy realised that the only way to take back control of his heart and the Dutchman was to find the legendary Trident of Poseidon. It was said to be the only weapon capable of defeating the Jewel of Triton's power, and after all, Poseidon was the father of Triton himself.

Raven was tasked with gathering a crew so they could set out on the long journey ahead of them. They would set sail a final time on The Reaver, the ship that Davy had once captained, and take back what was rightfully theirs. As they set off into the unknown, the wind at their backs and the sun on their faces, Raven knew that the journey ahead would be long and treacherous. But he also knew that they had no choice but to succeed. For the fate of the seas, and of all those who sailed upon them, hung in the balance.

***We may be cursed, but we are not defeated*****, he said to his crew.&#x20;*****Not yet.***

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FcT1QROfKJhRvnPGnUmUX%2F363072503_1178527190204591_6217650144554004001_n.png?alt=media&amp;token=011c4740-ece8-463b-8405-503caac609a9" alt=""><figcaption></figcaption></figure>


# Introduction

Do you have what it takes?

Welcome to the world of **Reavers**, where each decision could tip the scales between monumental gain and risky setback. \
\
**At its core, Reavers is an interactive idle-game, emphasising the eternal balance of risk versus reward.**

* **Progression is Key:** [**Leveling**](/game/progression/levels) up is crucial, but so is assembling the perfect crew.
* **Multiple Routes:** With diverse paths leading to victory, the pace and strategy are yours to decide. Will you chase rapid gains or play the long game?
* **Earn as You Sail:** [**Progression**](/game/progression) is rewarded in real-time. With every [**level**](/game/progression/levels) scaled, every city plundered, and every dock raided, wealth accumulates. \
  \
  Beware — the looming shadows of prison are ever-present threats.
* **Inclusivity in Gameplay:** Whether you're a casual gamer with fleeting moments to spare or a dedicated player with hours on hand, Reavers has a place for you. \
  \
  Begin your journey and start earning [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) even with a single character.&#x20;

Your strategy, your journey: **Plunder, Raid, Navigate.** \
\
Welcome aboard!


# Missions

Navigating the Seas: The Missions of Reavers

In the immersive world of Reavers, every player is presented with numerous missions, each holding the promise of adventure, challenges, and rewards. \
\
These missions, from [**Plunders**](/game/missions/plunders) to [**Battles**](/game/missions/battles), represent the very essence of the game, offering unique opportunities to strategise, collaborate, and compete.&#x20;

**Your wit, skills, and choices will chart your course.**&#x20;


# Plunders

Get the bag

Venture forth into the treacherous world of Plunders – the sole gateway to earning [**$BOOTY**](/token/usdbooty). \
\
As you hop from island to island, a diverse selection of Plunders awaits.

Your game, your strategy, your choice.

{% hint style="info" %}
**Engaging in a Plunder is the exclusive method to earn** [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty)**.**\
\
Your character's level, combined with your chosen equipment, influences your [**Luck**](/inventory/introduction/items) stats and determines the potential [**$BOOTY**](/token/usdbooty) **yield**.
{% endhint %}


# Raids

Unlocking the Secrets of Each Island

To progress to new islands more easily, your best bet is to equip your characters with specific [**items**](/inventory/introduction/items).\
\
The only way to get those items?\
\
**Raids**

Your [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) is the price of triumph.&#x20;

By completing Raids, you acquire [**Battle Boosters**](/inventory/introduction/items) which helps you win [**Battles**](/game/missions/battles). These are extremely powerful, and will significantly increase the chance of winning. If the battle is won, the [**Battle Booster**](/inventory/introduction/items) is destroyed. **These** [**items**](/inventory/introduction/items) **can only be obtained through raids.**

Failed your raid?\
\
As a consolation for your effort, you'll be gifted with valuable [**gems**](/inventory/introduction/gems) that can be used in our store.

{% hint style="info" %}
**Raids are the gateway to progressing in Reavers and the key to obtaining** [**Battle Boosters.**](/inventory/introduction/items)
{% endhint %}


# Battles

Fight or Flight

Ready to progress to the next [**island**](/game/progression/islands)? Not so fast.\
\
**You must win a battle to proceed.**\
\
Enter the battle with your heroic trio: a [**First Mate**](/nft/first-mate), a [**Quartermaster**](/nft/quartermaster), and your trusty [**Crew**](/nft/crew)**.**

#### On Victory

Your [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) is the price of triumph. \
\
With success, all three of your characters earn the right to ascend to greater challenges on the next [**island**](/game/progression/islands), but be prepared to part with the items used—they will be **consumed** in the heat of battle.

#### On Defeat

Not all is lost. Re-engage and go again.&#x20;

#### Final Stand

There is a total of **3 islands in Chapter 1**. Once you’ve accomplished island number 3, you have successfully completed the chapter. **Valuable treasures await the ambitious pirate.**

{% hint style="info" %}
**As you ascend the heights of each** [**island**](/game/progression/islands)**, a formidable battle stands between you and your next destination.**&#x20;
{% endhint %}


# Progression

Charting Your Path Through the Islands

The adventure in Reavers is as vast as the open seas, with challenges and rewards throughout. \
\
As you travel from one [**island**](/game/progression/islands) to another, consider each a stepping stone, a unique chapter in your epic saga. \
\
Each [**island**](/game/progression/islands) not only presents distinct challenges and missions for earning [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) but also signifies your growth and prowess in the game.

**Prepare to set sail, Matey.**&#x20;


# Islands

Explore and set sail

Across the vast oceans of Reavers, three distinct islands rise from the depths.\
\
**These islands are not just landmasses; they represent important parts of a player's journey through the game.**

To step onto the shores of each island, your NFT must possess the required [**level**](/game/progression/levels), symbolising both experience and bravery.&#x20;

Here's a glimpse of the islands that await and the levels needed to embark on their adventures:

* **Island 1:** Accessible for the brave at Level 1+
* **Island 2:** For those who've grown stronger, Level 8+
* **Island 3:** The challenge intensifies at Level 15+

By the time you conquer the third island, you have successfully navigated the trials of Chapter 1. \
\
Even after such an achievement, the seas remain generous and you will still be able to earn [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty).

{% hint style="info" %}
**Each island serves as a distinct segment of the game, offering players the chance to engage in** [**plunders**](/game/missions/plunders)**,** [**raids**](/game/missions/raids)**, and** [**battles**](/game/missions/battles)**.**&#x20;
{% endhint %}


# Levels

Ascending the Ranks

Every NFT kicks off at Level 1 and caps at level 20.

#### Level-Up Mechanism

Advancement is based on a system of progressive success rates. \
\
Each time you attempt to level up and don't succeed, your odds of success increase for the subsequent attempt. \
\
It's a system that rewards persistence, ensuring that every setback brings you one step closer to your next breakthrough.

#### Reap the Rewards

With every level you conquer, the [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) you accumulate grows, as does your expertise, boosting your success in [**raids**](/game/missions/raids) and [**battles**](/game/missions/battles).

{% hint style="info" %}
**Begin your adventure at Level 1 and rise to the pinnacle at Level 20.** \
\
**With each step, you unlock greater** [**$B**](/token/usdbooty)[**OOTY**](/token/usdbooty) **yields and a better edge in** [**raids**](/game/missions/raids) **and** [**plunders**](/game/missions/plunders)**!**
{% endhint %}


# Playbook

The Definitive Strategy Guide

This playbook offers all the **information** you'll ever need about [**levels**](/game/progression/levels), [**plunders**](/game/missions/plunders), [**raids**](/game/missions/raids), and [**battles**](/game/missions/battles).

Its aim is to assist you in playing the game as efficiently as possible, enabling you to maximise your earnings.

It includes detailed explanations, examples, and actual numbers to provide a complete understanding of all aspects of the game.

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2Fezn2CRd2A0VXvD5VZLd7%2Fillustration-2__%20(1).jpg?alt=media&amp;token=13a23dfd-63ba-4373-b8cb-7a2560481c4a" alt=""><figcaption></figcaption></figure>


# Characters

Choose your player

### First Mates & Quartermasters

There are two main characters in the collection, First Mates & Quartermasters.&#x20;

First Mates have a 1,25x multiplier in yield compared to Quartermasters.&#x20;

However, you will need both to build a team and to be able to progress through the game. There are several benefits to building full teams in Reavers.&#x20;

4990 First Mates and 4990 Quartermasters exist in the collection.&#x20;

### 1/1s

1/1s have the ability to act as either a First Mate or a Quartermaster when building teams. They also have a 1,75x yield multiplier compared to Quartermasters. 20 1/1s exist in the collection.&#x20;

### Crews

Every 1/1 and First Mate have the option to rescue one crew each through a rescue mission on Island 1. This means that up to a maximum of 5010 Crews can exist.&#x20;

Crews act as a **yield multiplier** on plunders, giving either one solo Reaver +10% yield, or a full team (First Mate + Quartermaster) +10% yield.&#x20;

Crews also **have to be paired with a First Mate + Quartermaster** in Battles in order for a player to start the battle.

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FbHHWsiH7g746oHqSEuzk%2Fcrew%20(1).png?alt=media&amp;token=72ad6487-c33f-4c9a-acd2-974d5ead3ec8" alt=""><figcaption></figcaption></figure>


# Levels

1UP!

There are 20 levels in total for Chapter 1. For each level you climb, you earn 17% more yield compared to the prior level. Higher islands also have a higher starting point compared to the previous island.&#x20;

Here is a quick example to illustrate the difference in yield for a Quartermaster on a 24h Plunder on **Pearl Emporium (Risk 1, Island 1) and Onyx Inn (Risk 1, Island 2):**&#x20;

### Pearl Emporium

Level 1: **116 $BOOTY**\
Level 2: **136 $BOOTY** \
Level 3: **159 $BOOTY** \
Level 4: **186 $BOOTY** \
Level 5: **217 $BOOTY** \
Level 6: **254 $BOOTY** \
Level 7: **298 $BOOTY** \
Level 8: **348 $BOOTY**&#x20;

### Onyx Inn

Level 8: **441 $BOOTY** \
Level 9: **515 $BOOTY** \
Level 10: **603 $BOOTY** \
Level 11: **706 $BOOTY** \
Level 12: **826 $BOOTY** \
Level 13: **966 $BOOTY** \
Level 14: **1130 $BOOTY** \
Level 15: **1322 $BOOTY** \
\
This sheet displays the key numbers for each level, including the cost, the likelihood of success (for the risk option), the cost of a prison parlay, and the pity increase.

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2Fwc4yBNzhZNqRRjwdUqhq%2FScreenshot_2023-10-23_at_15.31.01.png?alt=media&amp;token=f42f9b73-a359-4b36-9c38-db152d38bfd6" alt=""><figcaption></figcaption></figure>


# Plunder Risks

Throw your dice!

Plunders is the only way to earn $BOOTY. There are multiple types of plunders on each island, some with higher risk and higher rewards, some with lower risk and lower rewards.

**There are four different risk levels on every island:**

### Low Risk

Success Rate: **90%** \
Yield Multipliers: **2x & 4x**

### Medium Risk

Success Rate: **70%** \
Yield Multipliers: **2.5x & 5x**

### Moderate Risk

Success Rate: **50%** \
Yield Multipliers: **3x & 6x**

### High Risk

Success Rate: **25%** \
Yield Multipliers: **4x & 9x**

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FhqIaOie3YuV2DPscxo2O%2Ffm.png?alt=media&amp;token=38ce9dd4-4d63-42e5-8594-86cf4d6bf963" alt=""><figcaption></figcaption></figure>


# Island 1 Plunders

Where will you grab that $BOOTY?

### Pearl Emporium

Level Requirement: **1-8+**

24h yield for L1 Quartermaster (x1.25 for First Mate): **116 $BOOTY** \
24h yield for L2 Quartermaster (x1.25 for First Mate): **136 $BOOTY** \
24h yield for L3 Quartermaster (x1.25 for First Mate): **159 $BOOTY** \
24h yield for L4 Quartermaster (x1.25 for First Mate): **186 $BOOTY** \
24h yield for L5 Quartermaster (x1.25 for First Mate): **217 $BOOTY** \
24h yield for L6 Quartermaster (x1.25 for First Mate): **254 $BOOTY** \
24h yield for L7 Quartermaster (x1.25 for First Mate): **298 $BOOTY** \
24h yield for L8+ Quartermaster (x1.25 for First Mate): **348 $BOOTY**

4x: **2%** \
2x: **7%** \
1x: **81%** \
Mission Failed: **5%** \
Imprisoned: **5%**\
**Overall success rate: 90%**&#x20;

### Merchant Guildhall

Level Requirement: **1-8+**

24h yield for L1 Quartermaster (x1.25 for First Mate): **126 $BOOTY** \
24h yield for L2 Quartermaster (x1.25 for First Mate): **148 $BOOTY** \
24h yield for L3 Quartermaster (x1.25 for First Mate): **173 $BOOTY** \
24h yield for L4 Quartermaster (x1.25 for First Mate): **203 $BOOTY** \
24h yield for L5 Quartermaster (x1.25 for First Mate): **237 $BOOTY** \
24h yield for L6 Quartermaster (x1.25 for First Mate): **277 $BOOTY** \
24h yield for L7 Quartermaster (x1.25 for First Mate): **324 $BOOTY** \
24h yield for L8+ Quartermaster (x1.25 for First Mate): **379 $BOOTY**

5x: **4%** \
2.5x: **11%** \
1x: **55%** \
Mission Failed: **18%** \
Imprisoned: **12%**\
**Overall success rate: 70%**&#x20;

### Governor's Mansion

Level Requirement: **3-8+**

24h yield for L3 Quartermaster (x1.25 for First Mate): **187 $BOOTY** \
24h yield for L4 Quartermaster (x1.25 for First Mate): **219 $BOOTY** \
24h yield for L5 Quartermaster (x1.25 for First Mate): **256 $BOOTY** \
24h yield for L6 Quartermaster (x1.25 for First Mate): **300 $BOOTY** \
24h yield for L7 Quartermaster (x1.25 for First Mate): **351 $BOOTY** \
24h yield for L8+ Quartermaster (x1.25 for First Mate): **411 $BOOTY**

6x: **6%** \
3x: **13%** \
1x: **31%** \
Mission Failed: **30%** \
Imprisoned: **20%**\
**Overall success rate: 50%**&#x20;

### Royal Bank

Level Requirement: **5-8+**

24h yield for L5 Quartermaster (x1.25 for First Mate): **276 $BOOTY** \
24h yield for L6 Quartermaster (x1.25 for First Mate): **323 $BOOTY** \
24h yield for L7 Quartermaster (x1.25 for First Mate): **378 $BOOTY** \
24h yield for L8+ Quartermaster (x1.25 for First Mate): **442 $BOOTY**

9x: **5.5%**\
4x: **14%** \
1x: **5.5%** \
Mission Failed: **45%** \
Imprisoned: **30%**\
**Overall success rate: 25%**&#x20;

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2F2JTvRPNsJoSzlLCFLUCx%2F377093762_995809208205957_8276655765943247148_n.png?alt=media&amp;token=da592e7f-8dc5-48af-9463-fa832491e87c" alt=""><figcaption></figcaption></figure>


# Island 2 Plunders

Where will you grab that $BOOTY?

### Onyx Inn

Level Requirement: **8-15+**

24h yield for L8 Quartermaster (x1.25 for First Mate): **441 $BOOTY** \
24h yield for L9 Quartermaster (x1.25 for First Mate): **515 $BOOTY** \
24h yield for L10 Quartermaster (x1.25 for First Mate): **603 $BOOTY** \
24h yield for L11 Quartermaster (x1.25 for First Mate): **706 $BOOTY** \
24h yield for L12 Quartermaster (x1.25 for First Mate): **826 $BOOTY** \
24h yield for L13 Quartermaster (x1.25 for First Mate): **966 $BOOTY** \
24h yield for L14 Quartermaster (x1.25 for First Mate): **1130 $BOOTY** \
24h yield for L15+ Quartermaster (x1.25 for First Mate): **1322 $BOOTY**

4x: **2%** \
2x: **7%** \
1x: **81%** \
Mission Failed: **5%** \
Imprisoned: **5%**\
**Overall success rate: 90%**&#x20;

### Trader's Post

Level Requirement: **9-15+**

\
24h yield for L9 Quartermaster (x1.25 for First Mate): **562 $BOOTY** \
24h yield for L10 Quartermaster (x1.25 for First Mate): **657 $BOOTY** \
24h yield for L11 Quartermaster (x1.25 for First Mate): **769 $BOOTY** \
24h yield for L12 Quartermaster (x1.25 for First Mate): **900 $BOOTY** \
24h yield for L13 Quartermaster (x1.25 for First Mate): **1053 $BOOTY** \
24h yield for L14 Quartermaster (x1.25 for First Mate): **1232 $BOOTY** \
24h yield for L15+ Quartermaster (x1.25 for First Mate): **1441 $BOOTY**

5x: **5%** \
2.5x: **11%** \
1x: **55%** \
Mission Failed: **18%** \
Imprisoned: **12%**\
**Overall success rate: 70%**&#x20;

### Obsidian Jewellers

Level Requirement: **10-15+**

24h yield for L10 Quartermaster (x1.25 for First Mate): **712 $BOOTY** \
24h yield for L11 Quartermaster (x1.25 for First Mate): **833 $BOOTY** \
24h yield for L12 Quartermaster (x1.25 for First Mate): **974 $BOOTY** \
24h yield for L13 Quartermaster (x1.25 for First Mate): **1140 $BOOTY** \
24h yield for L14 Quartermaster (x1.25 for First Mate): **1334 $BOOTY** \
24h yield for L15+ Quartermaster (x1.25 for First Mate): **1560 $BOOTY**

\
6x: **6%** \
3x: **13%** \
1x: **31%** \
Mission Failed: **30%** \
Imprisoned: **20%**\
**Overall success rate: 50%**&#x20;

### Blackrock Mansion

Level Requirement: **12-15+**

24h yield for L12 Quartermaster (x1.25 for First Mate): **1049 $BOOTY** \
24h yield for L13 Quartermaster (x1.25 for First Mate): **1227 $BOOTY** \
24h yield for L14 Quartermaster (x1.25 for First Mate): **1435 $BOOTY** \
24h yield for L15+ Quartermaster (x1.25 for First Mate): **1679 $BOOTY**

9x: **5.5%** \
4x: **14%** \
1x: **5.5%** \
Mission Failed: **45%** \
Imprisoned: **30%**\
**Overall success Rate: 25%**&#x20;

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2F3PhBIfwoYXBtrbUlj4Pz%2FQM-final_1.jpg?alt=media&amp;token=57b87450-d173-4a1d-96e8-47830d486fd0" alt=""><figcaption></figcaption></figure>


# Raids & Battle Boosters

Choose your weapon!

To significantly increase your chances of progressing to new islands, you must obtain battle boosters, and the only way to do this is by completing Raids.

Each island has various raids, each earning you a specific battle booster that is essential to boost your success rate in that island's battle.

If you complete a raid, you earn battle boosters. If you fail a raid, you earn gems which you can trade for items.

On Island 1, you can acquire a total of three battle boosters. On Island 2, there are two battle boosters to obtain.

### Island 1

* Jolly Roger Flag
* Golden Compass
* Boarding Axe

### Island 2

* Spyglass
* Obsidian Cannon

{% hint style="info" %}
**When participating in raids, you have two options:**<br>

**Single**

* You'll pay the raid fee for one character.
* You can earn a maximum of 1 booster.
* The success rate of the character you send is the success rate for that raid.

\
**Dual**

* You'll pay the fee for only one character.
* You can earn a maximum of 2 boosters.
* The success rate of your best character is the one used. This means that if you send a level 1 and a level 8 character together, the success rate of the level 8 character is used for the entire team.
  {% endhint %}

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2Fk6KuL11RtALV9vcipvEX%2F364136999_169212682844381_7120286438235886358_n.png?alt=media&amp;token=a6495dad-e6a6-416b-97be-4e0205f17a3a" alt=""><figcaption></figcaption></figure>


# Island 1 Raids

Grab that weapon!

### Bookstore

Level Requirement: **1-8+** \
Yield: **Jolly Roger Flag** \
Gems When Failing: **4 - 10** \
Cost: **1000 $BOOTY** \
Deployment Time: **8 hours**

#### Success Rates

Level 1: **15%** \
Level 2: **17%** \
Level 3: **20%** \
Level 4: **30%** \
Level 5: **40%** \
Level 6: **50%** \
Level 7: **60%** \
Level 8+: **70%**

### Harbormaster's Office

Level Requirement: **1-8+** \
Yield: **Golden Compass** \
Gems When Failing: **4 - 10** \
Cost: **1200 $BOOTY** \
Deployment Time: **8 hours**

#### Success Rates

Level 1: **15%** \
Level 2: **17%** \
Level 3: **20%** \
Level 4: **30%** \
Level 5: **35%** \
Level 6: **40%** \
Level 7: **50%** \
Level 8+: **60%**

### Smithy's

Level Requirement: **8+** \
Yield: **Boarding Axe** \
Gems When Failing: **2 - 8** \
Cost: **1050 $BOOTY** \
Deployment Time: **8 hours**

#### Success Rate

Level 8+: **50%**

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FNu7RftyFNtSkYt6JWpZJ%2F381071047_997499507962578_9109414949341409827_n.png?alt=media&amp;token=5b34d543-a359-4960-9605-6e2bb6fd650d" alt=""><figcaption></figcaption></figure>


# Island 2 Raids

Grab that weapon!

### Scope Stop

Level Requirement: **8-15+** \
Yield: **Spyglass** \
Gems When Failing: **18 - 38** \
Cost: **4900 $BOOTY** \
Deployment Time: **12 hours**

#### Success Rates

Level 8: **14%** \
Level 9: **16%** \
Level 10: **18%** \
Level 11: **22%** \
Level 12: **28%** \
Level 13: **38%** \
Level 14: **48%** \
Level 15+: **58%**

### Armory

Level Requirement: **15+** \
Yield: **Obsidian Cannon** \
Gems When Failing: **8 - 16** \
Cost: **3250 $BOOTY** \
Deployment Time: **8 hours**

#### Success Rates

Level 15: **38%**&#x20;

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FRhEDKDLn5T7LWVOd4Tyb%2Fbattle_open.png?alt=media&amp;token=b3f51333-b870-4040-90eb-27dfca81a6f7" alt=""><figcaption></figcaption></figure>


# Battle to Island 2

Will you defeat the Silent Mary?

Here is everything you need to know in order for you to be prepared and move on to Island 2.

### Battle Requirements

* A full team (FM, QM, and Crew).
* FM and QM must be at least level 8.

### Duration, Cost & Success Rate

* Deployment Time: **24 hours**
* Cost: **3600 $BOOTY**
* Base Success Rate: **15%**

The base success rate is intentionally low. **To increase the success rate, you need to acquire battle boosters.**&#x20;

You can choose to play the battle with one, two, or three boosters, and each booster provides a specific percentage increase to your base success rate.

#### Here's how the math works;

Golden Compass: **70% boost** \
Base success rate (15%) x 0.7 = **10.5% increase**

Jolly Roger Flag: **120% boost** \
Base success rate (15%) x 1.2 = **18% increase**

Boarding Axe: **150% boost** \
Base success rate (15%) x 1.5 = **22.5% increase**

This means that you can add a total of 51% luck to your base luck of 15%, **giving you a total of 66% success rate on the battle if you have all three boosters.**&#x20;

{% hint style="info" %}
If you are **successful** in the battle, your battle boosters will automatically **burn** and get removed from the supply. If you **fail**, you'll **keep** the boosters so you can try again.
{% endhint %}

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FGsrHMpCHCeJYvj4aT33K%2Fimage_1.png?alt=media&amp;token=b114ab5d-13db-4f5d-86b0-5187cac2de1e" alt=""><figcaption></figcaption></figure>


# $BOOTY

Your Essential Game Token

## Introducing $BOOTY

**$BOOTY** is the lifeblood of the game, powering every action and utility. \
\
**Once you spend $BOOTY, it's forever burned, narrowing down the total available supply.**

### Supply Insights

Capped at **1,092,707,501**, $BOOTY has been designed to ensure that demand always outstrips supply. \
\
It's a race against time and other players; not everyone will be able to complete the entire journey.

#### Token Breakdown

* [**Plunder**](/game/missions/plunders) reserve: 928,801,376 $BOOTY (85%)
* Marketing fund: 109,270,750 $BOOTY (10%)
* Liquidity pool: 54,635,375 $BOOTY (5%)
* **Grand Total**: 1,092,707,501 $BOOTY

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2Fzjda6ttXxrGIrVE3f06h%2Fimage%20(1).png?alt=media&amp;token=36ec8300-568e-41a0-aa4c-8fffcb5ed103" alt=""><figcaption></figcaption></figure>

### Earning $BOOTY

Complete [**Plunders**](/game/missions/plunders), the sole source of $BOOTY earnings. Every character you commandeer has its growth trajectory; the higher they climb, the more they yield.

### Spending $BOOTY

#### [Shop](#shop)

Ever eyed that shiny blade or that mysterious codex in the game store? $BOOTY is the key to buying [**gems**](/inventory/introduction/gems), and unlocking these treasures. From enhancing gear to rare artefacts, only [**gems**](/inventory/introduction/gems) can acquire them, ensuring you're always equipped for the journey ahead.

#### [Raids](/game/missions/raids)

After you've set your course and succeeded in your daring raids, you'll find that a chunk of your $BOOTY treasure chest will be dedicated to this very cause. Each raid not only tests your spirit but also your strategic financial understanding in how you allocate your $BOOTY.

#### [Level Ups](/game/progression/levels)

Every pirate aspires to be legendary, and in our world, climbing the ranks demands a fair share of $BOOTY. As you rise, each level becomes a testament to your investment, both in skill and in $BOOTY, granting you increased rewards, expertise, and recognition.

#### [Battles](/game/missions/battles)

The [**islands**](/game/progression/islands) are filled with challenges and enemies. While your strategy and courage will guide you, it's the $BOOTY that fuels your battle endeavours. So, as you set sail to conquer each island, ensure you've weighed anchor with a well-budgeted pile of $BOOTY.

### A Race Against The Clock

An interesting twist: **not enough $BOOTY exists for every player to wrap up Chapter 1**.&#x20;

{% hint style="info" %}
**With a fixed supply of 1,092,707,501, $BOOTY is a precious commodity in our game.** \
\
**Not everyone will amass enough $BOOTY to conquer every challenge.**&#x20;
{% endhint %}

### Trade $BOOTY

Ready to dive in? Start trading with [**Orca**](https://v1.orca.so/?input=So11111111111111111111111111111111111111112\&output=bootyAfCh1eSQeKhFaDjN9Pu6zwPmAoQPoJWVuPasjJ).

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FeCDYUoGKIVZ45QwNGGBj%2Ferrrr.png?alt=media&amp;token=04b44068-e2a7-4409-bd46-523b34fc88f3" alt=""><figcaption></figcaption></figure>


# First Mate

First Character

A First Mate occupies the role of second-in-command aboard the ship. His primary responsibilities include supporting the captain in supervising the crew and overseeing various aspects of navigation, safety, and operations.

Beyond participating in [**Plunders**](/game/missions/plunders) and [**Raids**](/game/missions/raids), the First Mate's chief aim is to rescue and assemble his crew, ensuring the ship is complete and well-equipped.

{% hint style="info" %}
The First Mate is a master in the craft of collecting [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty), allowing him to earn **x1.25 times the base yield of the Quartermaster.**
{% endhint %}

#### Tasks

* Earn [**$BOOTY**](/token/usdbooty) by completing [**Plunders**](/game/missions/plunders)
* Earn items by completing [**Raids**](/game/missions/raids)
* Rescue and assemble a [**Crew**](/nft/crew)

With a limited supply of 4,990 First Mates, minting one promises you an array of exclusive benefits.


# Quartermaster

Second Character

A Quartermaster is chiefly tasked with the upkeep and management of the ship's navigational tools and provisions. His main goal is to guarantee that the ship is aptly provisioned for its journey.\
\
His primary objective is to [**Plunder**](/game/missions/plunders) thriving cities and [**Raid**](/game/missions/raids) lucrative docks.

#### Tasks

* Earn [**$BOOTY**](/token/usdbooty) by completing [**Plunders**](/game/missions/plunders)
* Earn items by completing [**Raids**](/game/missions/raids)

With a limited supply of 4,990 Quartermasters, each one stands ready to start racking up [**$BOOTY**](/token/usdbooty).


# Crew

Gather the squad

A crew is the backbone of any vessel, ensuring everything sails smoothly. \
\
Without the crew, your [**First Mate**](/nft/first-mate) and [**Quartermaster**](/nft/quartermaster) won't be at their best, performing below their potential. \
\
With a crew onboard, you enjoy a **10% boost** in yield. \
\
Remember, a crew can't rake in [**$**](/token/usdbooty)[**BOOTY**](/token/usdbooty) by itself.&#x20;


# 1/1s

Will you be one of the lucky 20?

A limited collection of 20 uniquely crafted 1/1s, designed by hand-selected artists from the Solana community exists within the [**Reavers collection**](/introduction/nft-collection).

**These 1/1s will prove to be extremely versatile in-game as they allow owners to choose their in game role (**[**First Mate**](/nft/first-mate) **or** [**Quartermaster**](/nft/quartermaster)**).**\
\
This adaptability offers players strategic flexibility, optimising their game progression based on their preferences.

{% hint style="info" %}
Beyond their distinct aesthetics, each of these 1/1s possesses a formidable **x1.75** times the standard yield.
{% endhint %}


# Introduction

Mastering Your Inventory: The Power of Items and Gems

In the vast world of our game, your inventory isn't just a collection—it's a cornerstone of your success. Here, each item possesses the potential to drastically shift the tides of your adventure.

From enhancing **yields** and boosting **luck** to safeguarding against unforeseen dangers, the items you acquire and the gems you trade play a pivotal role.

As you embark on your journey, understanding the intricacies of your inventory will be paramount to conquering challenges and maximising rewards.&#x20;

Dive deep into the significance of [**items**](/inventory/introduction/items) and [**gems**](/inventory/introduction/gems), and equip yourself for the odyssey ahead.

<figure><img src="https://3438514008-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyZPK4My3gzzVBrB6zCAO%2Fuploads%2FISKKp76MHYUiQej4U0jf%2Fitooms.png?alt=media&amp;token=4fecb966-9614-4e7e-8991-07e7f4d62298" alt=""><figcaption></figcaption></figure>


# Items

Equip Yourself

### Acquisition Methods

Items, the tools that increase your in-game luck and yield, can be obtained through two distinct pathways:

#### [Raids](/game/missions/raids)

Successfully complete your raids and get rewarded with Battle boosters, essentials for your participating in [**Battles**](/game/missions/battles).

#### [Gem](#gem-trading)[ Trading](/inventory/introduction/gems)

Accumulate gems by failing raids or buying them in our shop. You can use gems to trade against Luck, Yield, and Consumable items.

### Item Types

* **Battle Boosters**: Improve your chance of success in [**battles**](/game/missions/battles).&#x20;
* **Yield Items**: Increase your yield of [**$BOOTY**](/token/usdbooty).
* **Luck Items**: Elevate your chances of success during [**Plunders**](/game/missions/plunders), [**Raids**](#raids), and [**Battles**](/game/missions/battles).
* **Yield & Luck Items**: A dual-benefit offering, boosting both your yield and luck.
* **Consumable Items**: One-time use power-ups, including life-savers like get-out-of-jail-free cards.

For those looking to diversify or enhance their inventory, **all items are tradable in secondary markets.**

### Equipping Mechanism

Choose wisely. While items can be equipped to any character of your choosing, an item can be equipped to only one character at any given moment. So, think tactically about which character benefits the most from a particular item.

### Tiers & Rarities

Items are more than just their utility; they come with a distinction.&#x20;

Luck and Yield Items have 4 separate tiers. Each tier contains items with different rarities. In addition to these tiers, there are two mythic items that serve both as luck and yield items.\
\
When you exchange gems for a specific Item, the rarity of the item you receive is determined by chance.&#x20;

The charm? Each rarity offers different base stats, meaning some items naturally offer higher luck or yield.

{% hint style="info" %}
**Choose wisely.** Think tactically about which character benefits the most from a particular item.
{% endhint %}


# Gems

Redemption in Every Setback

Gems present a unique avenue of redemption for players. \
\
These glittering collectibles come into possession only when a [**raid**](/game/missions/raids) attempt doesn't go as planned.

Serving a singular but vital purpose, gems are your currency to claim [**Luck**, **Yield**, and **Consumable Items**](/inventory/introduction/items).&#x20;

Gems remain exclusive to the in-game ecosystem and **cannot** be traded on secondary platforms.

{% hint style="info" %}
Gems, collected from **failed** [**raids**](/game/missions/raids), are your in-game currency for specific items. Don't let setbacks discourage you; every gem offers a chance at redemption!
{% endhint %}


# Mape

Co-Founder & CEO

A seasoned entrepreneur with a rich background in Sales and Marketing, Mape has been the driving force behind several successful ventures in the web2 domain. His most notable achievement was the founding and subsequent sale of an IoT company in 2022. Now, as the CEO of Reavers, Mape channels his expertise towards Business Development, Partnerships, and Marketing, propelling the company forward.

Connect with him: [Twitter](https://twitter.com/cryptomape)


# Emploice

Co-Founder & COO

Boasting an impressive web2 background, Emploice has seen the journey of a start-up from its inception to its acquisition, and ultimately, its debut in the public trading domain. His transition to web3 has been nothing short of remarkable, with successful stints as a COO for multiple projects. A revered figure in various communities, Emploice's role at Reavers goes beyond just operations. As the COO, he ensures the team's efficiency is at its peak and is often hailed as the go-to problem solver for the crew.

Connect with him: [Twitter](https://twitter.com/emploiceSOL)


# Developers

Behind the Code

Crafting impactful digital solutions is our forte. From developing the cutting-edge eCommerce platform for Bonk to architecting the innovative ticketing system, Ticketsensei, our touch has revolutionised numerous projects. Beyond these accomplishments, we have consistently showcased our prowess by emerging triumphant in several hackathons.&#x20;

A recent feather in our cap has been the creation of Renaissance, a tailored royalty solution for the vibrant communities on the Solana network.&#x20;

Our team's track record is testament to our passion, skill, and dedication.


# Artist

Master of Digital Brushstrokes

Dive deep into the vibrant and intricate universe crafted by our resident artist, an adept visionary within the Solana art landscape. With artistic imprints on renowned projects like Hydra Launchpad/Reptilian Renegade, Launchlabs, and Yami Lab/The Anon Club, he has etched his distinct signature. Moreover, his bespoke 1/1 artistry for Okay Bears and Cets On Creck showcases the breadth of his talent.&#x20;

What sets him apart is his unconventional canvas - the smartphone screen, and his unique tool - his finger.&#x20;

Eschewing the typical tablet and pen, he dances to his own rhythm, carving out masterpieces with a simple swipe.


# Advisors

Guiding Luminaries

### Theude

An individual whose reputation precedes him, an unmistakable figure in the Solana ecosystem.

Connect with him: [Twitter](https://twitter.com/Theude_sol)

### Karlis

A Play2Earn stalwart with an affinity for automated systems development. He's a tech maestro who knows the terrain like the back of his hand.\
\
Connect with him: [Twitter](https://twitter.com/_Karlis007)

### Labscientist

As the CEO & Co-Founder of both Launchlabs & Duel Arena, Labscientist brings in-depth domain knowledge and an unyielding passion to our advisory board.\
\
Connect with him: [Twitter](https://twitter.com/LabScientistSol)

### Dumpling

With an eye for aesthetics and design intricacies, Dumpling serves as the Head of Design and is also the Co-Founder of Launchlabs & Duel Arena. A pivotal figure, ensuring our journey is as visually captivating as it is functional.\
\
Connect with him: [Twitter](https://twitter.com/dumpling_sol)


# Links

Say Hi!

**TWITTER**[ ](https://twitter.com/reaversnft)

<https://twitter.com/reaversnft>

**DISCORD**

<https://discord.gg/reavers>


# Terminology

Understanding the Lingo

#### Islands

Distinctive segments of the game, each bringing its unique set of challenges and adventures.

#### Levels

Milestones within the game. A total of 20 levels await, with each elevation boosting your yield and improving your luck.

#### Yield

Represented by $BOOTY. The treasure you seek and the primary bounty of Plunders.

#### Luck

Your compass in uncertain waters. It signifies your chances of succeeding in Plunders, Raids, and Battles.

#### Plunders

Dive into adventures and come out with $BOOTY rewards.

#### Raids

Embark on quests to acquire valuable Items and Gems. Plan, execute, and reap the riches.

#### Battles

The grand showdowns on each Island. Triumph is the key to venturing to the next Island.

#### Items

Gear that enhances both your Yield and Luck, guiding your journey through the Islands' layers.

#### Gems

Shiny treasures that can be traded for items. Acquire and use them wisely!

#### Imprisoned

The consequence of an unfortunate Plunder. Time or treasure - choose your redemption path by waiting it out or paying your way to Parlay.


