> For the complete documentation index, see [llms.txt](https://docs.reavers.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.reavers.xyz/game/playbook/battle-to-island-2.md).

# Battle to Island 2

Here is everything you need to know in order for you to be prepared and move on to Island 2.

### Battle Requirements

* A full team (FM, QM, and Crew).
* FM and QM must be at least level 8.

### Duration, Cost & Success Rate

* Deployment Time: **24 hours**
* Cost: **3600 $BOOTY**
* Base Success Rate: **15%**

The base success rate is intentionally low. **To increase the success rate, you need to acquire battle boosters.**&#x20;

You can choose to play the battle with one, two, or three boosters, and each booster provides a specific percentage increase to your base success rate.

#### Here's how the math works;

Golden Compass: **70% boost** \
Base success rate (15%) x 0.7 = **10.5% increase**

Jolly Roger Flag: **120% boost** \
Base success rate (15%) x 1.2 = **18% increase**

Boarding Axe: **150% boost** \
Base success rate (15%) x 1.5 = **22.5% increase**

This means that you can add a total of 51% luck to your base luck of 15%, **giving you a total of 66% success rate on the battle if you have all three boosters.**&#x20;

{% hint style="info" %}
If you are **successful** in the battle, your battle boosters will automatically **burn** and get removed from the supply. If you **fail**, you'll **keep** the boosters so you can try again.
{% endhint %}

<figure><img src="/files/eMbMdwCaT13IoN7oH6sz" alt=""><figcaption></figcaption></figure>


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