> For the complete documentation index, see [llms.txt](https://docs.reavers.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.reavers.xyz/game/playbook/levels.md).

# Levels

There are 20 levels in total for Chapter 1. For each level you climb, you earn 17% more yield compared to the prior level. Higher islands also have a higher starting point compared to the previous island.&#x20;

Here is a quick example to illustrate the difference in yield for a Quartermaster on a 24h Plunder on **Pearl Emporium (Risk 1, Island 1) and Onyx Inn (Risk 1, Island 2):**&#x20;

### Pearl Emporium

Level 1: **116 $BOOTY**\
Level 2: **136 $BOOTY** \
Level 3: **159 $BOOTY** \
Level 4: **186 $BOOTY** \
Level 5: **217 $BOOTY** \
Level 6: **254 $BOOTY** \
Level 7: **298 $BOOTY** \
Level 8: **348 $BOOTY**&#x20;

### Onyx Inn

Level 8: **441 $BOOTY** \
Level 9: **515 $BOOTY** \
Level 10: **603 $BOOTY** \
Level 11: **706 $BOOTY** \
Level 12: **826 $BOOTY** \
Level 13: **966 $BOOTY** \
Level 14: **1130 $BOOTY** \
Level 15: **1322 $BOOTY** \
\
This sheet displays the key numbers for each level, including the cost, the likelihood of success (for the risk option), the cost of a prison parlay, and the pity increase.

<figure><img src="/files/Pev2x4uStWq0KBh1ZbsN" alt=""><figcaption></figcaption></figure>
